Shader "Custom/16-5" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex("Texture", 2D) = "white" {} _Cutoff("Alpha cutoff", Range(0, 1)) = 0.5 } SubShader { Tags { "RenderType" = "Transparent" "Queue" = "AlphaTest"} cull off CGPROGRAM #pragma surface surf Lambert alphatest:_Cutoff struct Input { float2 uv_MainTex; }; sampler2D _MainTex; void surf(Input IN, inout SurfaceOutput o) { ..