Shader "Custom/18-8" { Properties { _Bumpmap("NormapMap", 2D) = "white" {} _Cube("Cube", Cube) = ""{} _SPColor("S Color", color) = (1,1,1,1) _SPPower("S Power", Range(50,300)) = 150 _SPMulti("S Mulit", Range(1,10)) = 3 _WaveH("Wave Height", Range(0, 0.5)) = 0.1 _WaveL("Wave Length", Range(5, 20)) = 12 _WaveT("Wave Timeing", Range(0, 10)) = 1 } SubShader { Tags { "RenderType" = "Transparent" "Que..