Shader "Custom/11-1" { Properties { //_Color ("Color", Color) = (1,1,1,1) _MainTex ("Albedo (RGB)", 2D) = "white" {} //_Glossiness ("Smoothness", Range(0,1)) = 0.5 //_Metallic ("Metallic", Range(0,1)) = 0.0 } SubShader { Tags { "RenderType"="Opaque" } LOD 200 CGPROGRAM // Physically based Standard lighting model, and enable shadows on all light types #pragma surface surf _CustomLight noambient//..