Shader "Custom/fx_Dissolve_Mask_One" { Properties { _SliceGuide ("Slice Guide (RGB)", 2D) = "white" {} _Clip("Clip", Range(0, 1)) = 0 [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend("SrcBlend mode", Float) = 1 [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend("DstBlend mode", Float) = 1 } SubShader { // No culling or depth Tags { "Queue"="Transparent" "RenderType"="Transparent" } Cull Off ZWri..