Shader "Custom/NewSurfaceShader" { Properties { _Color ("Color", Color) = (1,1,1,1) _MainTex ("Albedo (RGB)", 2D) = "white" {} _float ("float", Float) = 0 _int ("int", int) = 0 _color ("color", Color) = (1, 1, 0, 0) _vector("vector", Vector) = (1, 1, 1, 1) _2d("2D", 2D) = "whilt"{} _rect("rect", Rect) = "rect"{} _cube("cube", Cube) = "cube"{} _3D("3D", 3D) = "3d"{} } SubShader { Tags { "RenderTy..