Shader "Custom/13-1" { Properties { //_Color ("Color", Color) = (1,1,1,1) _MainTex ("Albedo (RGB)", 2D) = "white" {} _BumpMap ("NormalMap (RGB)", 2D) = "white" {} _SpecCol ("Specular Color", Color) = (1,1,1,1) _SpecPow ("Specular Pow", Range(10, 200)) = 100 //_Glossiness ("Smoothness", Range(0,1)) = 0.5 //_Metallic ("Metallic", Range(0,1)) = 0.0 } SubShader { Tags { "RenderType" = "Opaque" } LOD..