Shader "Custom/12-1" { Properties { _MainTex ("Albedo (RGB)", 2D) = "white" {} } SubShader { Tags { "RenderType" = "Opaque" } LOD 200 CGPROGRAM // Physically based Standard lighting model, and enable shadows on all light types #pragma surface surf Lambert sampler2D _MainTex; struct Input { float2 uv_MainTex; float3 viewDir; }; void surf(Input IN, inout SurfaceOutput o) { fixed4 c = tex2D(_MainTe..