public Camera _mainCamera; public Tilemap _tileMap; private Vector3 _clickPos = Vector3.zero; private Vector3Int _tilemapCell = Vector3Int.zero; IEnumerator OnMouseUp() { if (EventSystem.current.IsPointerOverGameObject() == true) { yield break; } Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit2D hit = Physics2D.GetRayIntersection(ray, Mathf.Infinity); Vector3 scrSpace = C..