아래 2줄을 추가 하면 알파가 적용 "Queue"="Transparent" alpha:fade Shader "Custom/fire" { Properties { _MainTex ("Albedo (RGB)", 2D) = "white" {} } SubShader { Tags { "RenderType"="Opaque" "Queue"="Transparent" } CGPROGRAM #pragma surface surf Standard alpha:fade sampler2D _MainTex; struct Input { float2 uv_MainTex; }; UNITY_INSTANCING_BUFFER_START(Props) UNITY_INSTANCING_BUFFER_END(Props) void surf (Input IN..