3DCharacterUI Blur 용 Forward Renderer Data 를 추가해서 상점 카메라에서 사용 Forward Renderer Data Shop Camera [System.Serializable] public class KawaseBlurSettings { public RenderPassEvent renderPassEvent = RenderPassEvent.AfterRenderingTransparents; public Material blurMaterial = null; [Range(2,15)] public int blurPasses = 1; [Range(1,4)] public int downsample = 1; public bool copyToFramebuffer; public strin..