Shader "Custom/18-4" { Properties { _Color("Main Color", Color) =(1,1,1,1) _MainTex("Texture", 2D) = "white" {} _Cutoff("Cutoff", float) = 0.5 _Move("Move", Range(0, 0.5)) = 0.1 _Timeing("Timeing", Range(0, 5)) = 1 } SubShader { Tags { "RenderType" = "Transparent" "Queue" = "AlphaTest"} CGPROGRAM #pragma surface surf Lambert alphatest:_Cutoff vertex:vert addshadow sampler2D _MainTex; float _Move..