Unity/TimeLine

타임라인 Track에 메뉴를 확장하기

소나무꼴 2022. 8. 22. 15:51
using System.ComponentModel;

[DisplayName("Custem/CanvasRenderMode")]

위와 같이 입력하면

 

이렇게 메뉴가 펼처진다.

 

 

using System.ComponentModel;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;

[TrackColor(1f, 1f, 1f)]
[TrackClipType(typeof(CanvasRenderModeClip))]
[TrackBindingType(typeof(Canvas))]
[DisplayName("Custem/CanvasRenderMode")]
public class CanvasRenderModeTrack : TrackAsset
{
    public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
    {
        return ScriptPlayable<CanvasRenderModeMixerBehaviour>.Create (graph, inputCount);
    }
}

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