Shader "Custom/14-5-1" { Properties { _MainTex ("Albedo (RGB)", 2D) = "white" {} } SubShader { Tags { "RenderType"="Opaque" } LOD 200 cull back // 2 pass CGPROGRAM #pragma surface surf Toon #pragma target 3.0 sampler2D _MainTex; struct Input { float2 uv_MainTex; }; UNITY_INSTANCING_BUFFER_START(Props) UNITY_INSTANCING_BUFFER_END(Props) void surf(Input IN, inout SurfaceOutput o) { fixed4 c = tex2..