3D 오브젝트를 특정 UI 오프젝트 좌표로 이동
Vector2 scrennPos = RectTransformUtility.WorldToScreenPoint(Camera.main, _imageTop.rectTransform.position);
Vector3 pos = Vector3.zero;
RectTransformUtility.ScreenPointToWorldPointInRectangle(_imageTop.rectTransform, scrennPos, Camera.main, out pos);
Debug.Log(scrennPos);
_trmSphere.position = pos;
작아진 이유는 UI가 스피어 보다 Z값이 멀어서..
3d 오브젝트의 좌표를 UI좌표로 변환해서 UI를 이동
Vector3 pos = _trmSphere.position;
Vector3 sphereScreenPos = Camera.main.WorldToScreenPoint(pos);
Vector2 localPos = Vector2.zero;
RectTransformUtility.ScreenPointToLocalPointInRectangle(_rootRect, sphereScreenPos, Camera.main, out localPos);
_imageTop.rectTransform.anchoredPosition = localPos;