소나무꼴
2020. 2. 28. 14:41
아래 2줄을 추가 하면 알파가 적용
"Queue"="Transparent"
alpha:fade
Shader "Custom/fire" {
Properties {
_MainTex ("Albedo (RGB)", 2D) = "white" {}
}
SubShader {
Tags { "RenderType"="Opaque" "Queue"="Transparent" }
CGPROGRAM
#pragma surface surf Standard alpha:fade
sampler2D _MainTex;
struct Input {
float2 uv_MainTex;
};
UNITY_INSTANCING_BUFFER_START(Props)
UNITY_INSTANCING_BUFFER_END(Props)
void surf (Input IN, inout SurfaceOutputStandard o) {
fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
o.Emission = c.rgb;
o.Alpha = c.a;
}
ENDCG
}
FallBack "Diffuse"
}